Animation pluginv1.2.0
Locomotion Framework
Complete third-person locomotion for Unreal Engine 5: gaits, starts, stops, strafe, jump, traversal, weapons and aiming.
- A character in one click — The plugin builds the Blueprint, the Animation Blueprint and the config. No code.
- A grid, not a state machine — Gaits as columns, moments of movement as rows. Drop a clip in, it plays.
- Stops that land right — The character halts where it should, without sliding. Same for turns.
- A weapon, not a rebuild — A weapon only brings poses. The legs stay those of the stance.
- Multiplayer, out of the box — Gaits, jumping, traversal, weapons and aiming stay in sync between players, with no network setup.
Preview
About this plugin
All of third-person locomotion fits into a single animation node. No state machine to wire: a grid, gaits as columns, moments of the movement as rows. You drop your clips into the cells you need — the plugin picks the right one at the right moment, lands stops on the remaining distance and moves between gaits without sliding. Eight-direction strafe, jumping, traversal, weapons and aiming come in when you need them, with nothing to re-author. It all stays in sync in multiplayer, with no network setup to add.
A question or a bug? closeworldteam@gmail.com · Discord